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Bandit game, part of a PhD project at Philiastides Lab, The University of Glasgow. In this game, participants select between pair of slot machines (overall 4 stimuli) with the aim to maximise the total points won.
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IOWA Gambling Task (IGT) 4 Choices (2 Bad Deck-A&B, 2 Good Deck, C&D) For Gains/Losses conditions: GainLosConds.xlsx
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Repository for concept creep project(s).
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In this task participants are required to respond to all letter stimuli except from letter X (by pressing space). This task is based on Conners (2000) Continuous Performance Test.
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A demo based on Greenberg & Waldman (1993) Test of Variables of Attention.
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This is a stroop task I made via a follow along video to learn PsychoPy.
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Sustained Attention to Response Time Task (SART)
This SART task is modeled on the framework used in The Irish Longitudinal Study on Ageing (TILDA)
Participants must press a button (mouse or onscreen) in response to a series of digits and withold responses on the number 3)
Each digit appears for 300ms, with an interval of 800ms between digits. The cycle of digits 1–9 is repeated 23 times, giving a total of 207 trials. The task lasts approximately for 4min
Citations
Robertson I. H. Manly T. Andrade J. Baddeley B. T. Yiend J . (1997). ‘Oops!’: Performance correlates of everyday attentional failures in traumatic brain injured and normal subjects. Neuropsychologia, 35, 747–758. doi:S0028-3932(97)00015-8 [pii]
Aisling M. O’Halloran, Ciaran Finucane, George M. Savva, Ian H. Robertson, Rose Anne Kenny, Sustained Attention and Frailty in the Older Adult Population, The Journals of Gerontology: Series B, Volume 69, Issue 2, March 2014, Pages 147–156, https://doi.org/10.1093/geronb/gbt009
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