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same as mot_simon1.1 but with half color-only and half location-only
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In this task participants are required to sort the presented cards based on a rule. The rule is unknown to the participants, however they receive feedback whether their answer was correct. The rule changes after certain amount of trials. This experiment is based on Grant & Berg (1948) experiment.
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Iowa Gambling Task (Bechara et al., 1994) with confidence ratings.
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The purpose of this study is to learn more about human time perception and the factors that pertain to it. Specifically, I am interested in the affects of music on time perception.
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This demo is just the tutorial demo on jsPsych website. Highly recommended to go through this demo (instructions here) before moving to others.
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In this task participants are required to memorise and recall number series in order. Participants start out with three 3-digit sequences. If participants correctly recall 2 out of 3 three sequences, they progress to 4-digit sequence trials and so on. If participants respond incorrectly on 2/3 trials the experiment terminantes. This experiment is based on the original digit span experiment by Jacobs (1887).
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Badanie jest częścią projektu Model Gramatyki Społecznej: analiza mechanizmów i zastosowań (2017/27/B/HS6/01049).
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Badanie jest częścią projektu Model Gramatyki Społecznej: analiza mechanizmów i zastosowań (2017/27/B/HS6/01049).
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In this task participants are required to judge whether there are more dots on the left or right side. This experiment is based on Damos and Gibb (1986) experiment.
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Created for Eliza Yujun Ng December 2018
Numbers are presented at a rate of one per second. The first digit cannot be 0 Following digits can be 0 but cannot be the same as the previous digit.
If the answer is correct the span is increased for the next trial If the answer is wrong the span is decreased for the next trial
If there are at least two errors at a given span and that represents more than half of the total attempts at that span then the experiment ends, returning a span of one less than the final span attempted.
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A demo based on the Corsi blocks task. Tests Spatial memory. Participants must remember the order in which a series of blocks change colour.
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Grocery Swordsperson
Any resemblance to ninjas living or dead is entirely coincidental
In this game, various items of fruit will be thrown into the air. Your job is to slash them with your sword (mouse / touchscreen) before they hit the ground! Like some sort of skilled sword user. Of some description. But not a ninja. For legal reasons.
Resources Fruits BackgroundUpdated