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Bandit game, part of a PhD project at Philiastides Lab, The University of Glasgow. In this game, participants select between pair of slot machines (overall 4 stimuli) with the aim to maximise the total points won.
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In this task participants are required to press either left or right arrow key depending on which way the fish in centre is facing. Participants are required to ignore the direction of the surrounding fish. This is a children version of Flanker Task based on M. Rosario Rueda et al. (2004).
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A forward and Backward Digit Span test for Working Memory The test adapts to participnts' answers and a score is calculated following Woods et al. (2012)
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The Choice Reaction Time Task (Deary & Liewald, 2011)
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In this task, participants are required to judge whether a string of letters is a word or a non-word. This experiment is based on Meyer & Schvaneveldt (1971) experiment.
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Example code for moral sentiment and action tendencies task, based on Antidepressant Advisor Study version but with addition of anger / punishing oneself.
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