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  • Bandit game, part of a PhD project at Philiastides Lab, The University of Glasgow. In this game, participants select between pair of slot machines (overall 4 stimuli) with the aim to maximise the total points won.

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  • Moves a pulsating circle around the screen like an eye tracker calibration cue. Paths are read from an Excel file but implemented in code.

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  • In this task participants are required to sort the presented cards based on a rule. The rule is unknown to the participants, however they receive feedback whether their answer was correct. The rule changes after certain amount of trials. This experiment is based on Grant & Berg (1948) experiment.

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  • In this task participants are required to sort the presented cards based on a rule. The rule is unknown to the participants, however they receive feedback whether their answer was correct. The rule changes after certain amount of trials. This experiment is based on Grant & Berg (1948) experiment.

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  • Text Input using text and code component

    This is a simple demonstration showing how to take keyboard inputs and present them on screen using a text component.

    You will be presented with a target word. Following the target presentation, you will be asked to type the target word on screen, from memory.When you have finished typing the word, press "return" to end the trial.

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  • vSearchNewAlpha5

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  • Text Input using text and code component

    This is a simple demonstration showing how to take keyboard inputs and present them on screen using a text component.

    You will be presented with a target word. Following the target presentation, you will be asked to type the target word on screen, from memory.When you have finished typing the word, press "return" to end the trial.

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  • A basic n-back task in which sequential items are presented. Participants must click/tap the screen if this item is the same as n-back.

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  • 今回行う実験は表情を写した動画を見てもらい、それの印象強度(つまり、表情をどのくらい強く感じることが動画からできたか)を答えてもらうものとなっています。 〇用いた刺激について 動画刺激が今回使われています。 表情の種類については怒り・喜びの2つが提示されており、刺激提示者が男性2名・女性2名となっています。 動画の構成としては、刺激提示者の無表情顔から怒り・笑顔の最大表情表出写真まで変化させた動画となっています。 今回の実験では、その動画において表情が変化する速度が異なっております。 変化速度は3種類あり、 fast条件(0.2s)medium条件(0.87s)slow条件(3.367s) となっております。 総刺激数は提示者4名×表情種類2種類×変化速度3種類の24種類 それが2試行あるため、計48試行実験では行います。 〇実験手続き 最初に注視点が1000ms流れ、その後に表情動画が流れます。 次に表情がどのくらい強く感じられたか、1(弱く感じた)から4(強く感じた)の4段階で評価してもらいたいです。 この時、評価されるまで画面は動きません。また評価はキーボードにて打ってください

    画像で止まったらEscボタンを押してください 画面の指示に従ってください

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  • In this task participants are required to sort the presented cards based on a rule. The rule is unknown to the participants, however they receive feedback whether their answer was correct. The rule changes after certain amount of trials. This experiment is based on Grant & Berg (1948) experiment.

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  • first upload

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  • First upload

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  • Use the mouse to control what part of an image you can see. This demo shows you how easy it is to build rich dynamic studies using only the Builder view.

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  • A modified version of the Gender-Science IAT

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