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A visual and auditory comprehension task. Cognitive psychology and reaction time experiment
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Bandit game, part of a PhD project at Philiastides Lab, The University of Glasgow. In this game, participants select between pair of slot machines (overall 4 stimuli) with the aim to maximise the total points won.
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Experimental Psychology Class at Lawrence Technological University
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This is a simple Lexical decision task. A fixation cross will be displayed in the centre of the screen. Following this 2 text stimuli will then appear, and the participant will have to respond if they are words or non words pressing ‘w’ if they are both words or ‘n’ if one or more is not a real word. This will be repeated 36 times for the main trial. Reaction time and accuracy will be recorded, and congruent and incongruent pairs will be compared. If you have any issues please get in touch with me at 19010167@hope.ac.uk Thank you Michael Dolan 19010167@hope.ac.uk
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In this task, participants are required to judge whether a string of letters is a word or a non-word. This experiment is based on Meyer & Schvaneveldt (1971) experiment.
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In this experiment participants are required to respond whenever the stimulus (square) location matches its location the previous trial (N-back-1). N-back-2 trials involve responding whenever the location of the square is the same as its location 2 trials before. This task is based on Kirchner (1958) experiment.
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A forward and Backward Digit Span test for Working Memory The test adapts to participnts' answers and a score is calculated following Woods et al. (2012)
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A customizable and extendable change detection experiment written in Psychopy. Designed for the desktop.
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