Explore projects
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A demo based on the Balloon Analogue Risk Task. Participants pump a balloon and try to cash in a prize before the balloon pops. Generally used as a measure of risk taking and decision making.
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In this task participants are required to press either left or right arrow key depending on which way the fish in centre is facing. Participants are required to ignore the direction of the surrounding fish. This is a children version of Flanker Task based on M. Rosario Rueda et al. (2004).
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A demo based on the Bilingual Stroop effect. Also demonstrates how to achieve a counterbalanced design.
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The Visual Preference for Facial Expressions task uses eye tracking to measure how long people look at different emotional expressions (like happy or sad faces) to understand attentional biases.
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A Cyberball task is a virtual ball-tossing game used in psychological research to study social inclusion and exclusion by manipulating whether a participant is included or excluded from receiving the ball.
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In this task participants are required to respond to all letter stimuli except from letter X (by pressing space). This task is based on Conners (2000) Continuous Performance Test.
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